Google Rebrands WebVR as WebXR Device API, Now Supports Augmented Reality
Google released WebVR back in 2016 as an experimental project with an aim to make virtual reality available to masses by bringing it to the web platform and supporting all the virtual reality headsets ranging from entry models similar Goole Cardboard to loftier-cease headsets like Oculus Rift and HTC Vive. In the initial stage, both Google Chrome and Mozilla Firefox supported Google's WebVR.
The project was in abiding development over the last two years, with Google showing off the progress every time information technology could. Notwithstanding, in the September of 2017, the Google Chrome team revealed that WebVR was existence reworked from the ground up to increment the support for even more devices.
While this was existence worked on, a few weeks back we saw the launch of Google's new augmented reality on the web projection, which the company featured in a blog postal service on its website. The project allowed users to collaborate with 3D objects (referred to as articles by Google) on the web and fifty-fifty aims to allow users to apply their smartphone cameras to put the objects around them, only as they can do it using Apple's ARKit or Google's ARCore.
Now, it has been confirmed by W3C that the in-development WebVR 2.0 API is existence renamed to 'WebXR' every bit it brings support for both augmented and virtual reality technology. In an interview given to VentureBeat, Chrome WebVR developer Brandon Jones said,
VR is bully at giving you a sense of scale relative to yourself, while today'due south mobile AR is nifty at giving y'all a sense of scale relative to your environs. And then imagine you're looking for a article of furniture or a TV or something like for your home. An app built for both VR or AR could let you lot stand adjacent to the object in VR, at the correct calibration, to become a sense for how large it is. The AR side of it could and then project that aforementioned object into your room to indicate information technology if will fit the infinite. Of course, the really exciting indicate will be when you can do both with a unmarried headset, getting that personal sense of scale and grounding in your environment simultaneously.
Information technology'south clear that Google is at present focusing more than on the augmented reality side of things rather than VR. In retrospect, augmented reality is better than virtual reality as information technology doesn't require users to use costly virtual reality headsets. Currently, augmented reality capabilities might exist present only on loftier-stop smartphones, nevertheless, when its released for the web, it can be made hands bachelor fifty-fifty on the low-finish devices. For now, WebXR is not yet integrated into Chrome, but Google has built an experimental browser with WebXR support for developers to try out.
Source: https://beebom.com/google-rebrands-webvr-as-webxr-device-api-now-supports-augmented-reality/
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