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Tearing down Abriss' beautiful brutalist tower blocks never gets old | PC Gamer - powelllize1960

Razing Abriss' beautiful brutalist pillar blocks ne'er gets old

A sci-fi tower block explodes
(Image credit: Randwerk)

From Teardown to Red Camarilla Guerilla, I'm a fond fan of games that let you wreak utterly pummel haphazardly-settled computer architecture. But rarely have I seen it done with American Samoa much style as the demo Randwerk Cooperative's upcoming tower-toppler Abriss.

A destruction sandbox in the style of Beseige, Abriss similarly has you building elaborate contraptions with which to smash up unsuspecting towers. And if If I do have a ill, it's that the gizmo-construction itself is a bit unstimulating.

The example levels only experience you edifice precarious structures that fall onto your targets—and spell the sandbox opens up with hinges and lasers, I'm still waiting for a sensory faculty that I'm building a contrivance instead of a directed Jenga hul. Hopefully, that's just a worry with this demo, which is missing some planned tools like thrusters and bombs.

But bloody hell, if it isn't a looker. Abriss sports "digital-brutalist" architecture that immediately evokes Hawken, or the first Alien film—stark, almost space-send ilk buildings. Flat panels littered with greebles, and hiding layers of pipework, staging, and tenor-explosive reactors.

Abriss knows it's a looker, which is wherefore it already features a snappy gif-maker.

The game's sandbox doesn't just naked up the toolbox, but also allows you to decelerate time or even turn off graveness, to really let the chaos ling. While currently only allowing for time-frozen turnarounds, I'm hoping that Randwerk eventually lets you export a full timelapse of your greatest collapses.

Abriss is presently being developed by 3 Israel Baline students, who are currently looking for at a full release in the first half of 2022 (the game will also be coming to Steam on release). I'm hoping that's sufficient clock time to give the construction scheme a little more time to shine.

Natalie Clayton

20 old age ago, Nat played Jet Set Radio Succeeding for the first prison term—and she's not stopped thinking about games since. Joining PC Gamer in 2020, she comes from trine years of freelance reporting at Rock Paper Scattergun, Waypoint, VG247 and more. Enclosed in the European indie scene and having herself highly-developed critically acclaimed small games like Can Androids Beg off, Nat is always looking for a new curiosity to scream about—whether it's the future top indie darling, operating room simply someone modding a Scotmid into Black Mesa. She's besides played for a competitive Splatoon team, and unofficially appears in Apex Legends under the nom de guerr Horizon.

Source: https://www.pcgamer.com/tearing-down-abriss-beautiful-brutalist-tower-blocks-never-gets-old/

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